Land of the Dead Gods
Parry and Shield rules
Parry skill adds a bonus the the AR of the character based on their skill and the weapon they are using to parry.
The rules below this have been discarded.
Parry or Shield skill – Other Parry explanation
Make a roll only when you “may have been hit” by melee only ( the roll is over your AR by up to your weapon’s parry value )
On a success the attack has been parried
The first roll in a round is a normal roll and each successive attempt is reduced
Make a roll when you have been hit by melee or ranged or ranged spells
On a success
- The attack has been completely parried if your shield AR bonus would have caused a miss
- If the attack was not parried then the shield provides dice of protection equal to the shield value to offset damage
4/12/2018 – New thought
PROBABLY WON"T WORK, BUT MAYBE CLOSE ( AS LISTED BELOW, AN EASIER ATTACK WOULD BE EASIER TO PARRY WHICH MEANS THE BETTER AN OPPONENT IS, THE EASIER TO PARRY )
When you have been “hit” by an attack, make a roll against parry skill, if you make it the same difficulty that that hit roll then you have parried the attack.
i.e the attacker needs a 12 to hit you, if they roll over (20 – ( (20-12)/2)) 16 then it is a difficult strike to parry, over 19 then a very difficult strike to parry, over
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